hghorizlogo.jpg (17935 bytes)  mech4heading.jpg (26872 bytes)

Home\Action Games\Mech4\Strategy Guide\Chassis Comparison\ Wolfhound
previous.gif (437 bytes)Uller   -       -    Ryokennext.gif (435 bytes)
Mech Name: Wolfhound

Tech Type: Inner Sphere

Tonnage: 35

Weapons Slots: 9

Max. Armor Points: 228

Min/ Max Speed (KPH): 90/ 120.02

Good For:
Beam Weapons. Good for Absolute Attrition.
Component Options:
ECM, AMS

Considering that BK comes with only five new chassis, the news that two of them were to be light mechs was somewhat disappointing. While the Uller at least has emerged as a very useful design, the Wolfhound finds itself fitting only more specialized roles in the game.
It would have been nice to have seen the expansion mechs fill in the gaps of weight classes provided by MechWarrior 4, but both the Wolfhound and the Sunder share a weight class and a tech type with mechs from the original game. The Sunder shares with the Mauler, and the Wolfhound with the Raven. The only real upside here is that neither of those two original designs were exceptionally strong.

While their appearances are very different (the Wolfhound being especially tall for a light mech, bearing a striking profile), there is little statistically to separate the Wolfhound and the Raven. Both are capable of the same minimum and maximum speeds. Both have the same acceleration, deceleration and turning rates. Both are capable of carrying nearly the exact same amount of armor, with the Wolfhound able to carry 226 points to the Raven's 213. And both have identical amounts of free tonnage for weapons, armor, and components when configured to the same speed. The Raven trounces the Wolfhound in two areas: it has a slightly faster torso turning rate and a much greater range (360 degrees versus 120 degrees), and it has four component options to the Wolfhound's two. The Wolfhound shows the Raven up by having two more weapon slots.

It is in this latter statistic that the function of the Wolfhound is defined. Nine weapons slots is a fair amount for a light mech, but is really more than is usually needed. In the Wolfhound's case, all of its slots are for beam weapons. Needing no ammunition and generally being light weight, beam weapons are a good match for a light mech, and the Wolfhound seems tailor made to sport the new X-Pulse lasers.

Unfortunately, while the Wolfhound is made to be a combat mech, it has trouble separating itself from the pack. There are only five light mechs in the game, and the Wolfhound is perhaps no better than third-best offensively. The clan Cougar can sport more weaponry and better speed, and the five-tons-lighter Uller can mount nearly as much offensive tonnage with significantly better speed.

 

Chassis Weapons Armor
Click any image for a detailed view