Home\HappyFPS\Return to Castle Wolfenstein - Arms Overview Part 1
Happy Gamers' Arms Overview Part 1
by Psyclone Jack
For those of us who are familiar with RtCW this may already be old news. But for the few who have just purchased this
wonderfully solid game or are new to FPS titles in general, then this may prove
interesting. This articles intent
is to provide an overview of those weapons mainly used in multiplayer mode. Not covered are the fixed weaponry or special
abilities of different character classes.
Good Huntin
Usually when one of these fragfests start many of us are shooting at each other from a
distance. An excellent choice for shooting at
great distances has to be the Mauser. It
offers a moderate amount of damage with each shot, plus allows you get up close and
personal with the scope. The gun of
choice for those campers you love to hate. The
main con of this weapon is the small amount of ammunition you begin with10 rounds. Also, pray that you dont find yourself stuck
in close quarters with three or more enemies.
If you do happen to run into a room full of baddies then go with the
Thompson or MP40. The Venom might also do the trick, provided you can get it to spin up
soon enough. No other weapon in the game
slings so many bullets so fast. It gives you
500 rounds of ammo to boot, but then game balance comes into effect. Its next to impossible to run with and
overheats after firing 37-42 rounds. The
Thompson and MP40 are so similar in capability that to choose one is really up to personal
preference. They both offer at least 30
rounds per clip and at least 60 rounds total. They
dont overheat which is why they are well suited for fighting in close quarters. The Thompsons rate of fire is slightly
slower than the MP40, but packs a bit more of a punch.
For those of use who need a little help firing short controlled
bursts, so we dont waste too much ammo, there is the Sten. It holds 32 rounds per clip and comes with
64 rounds total. It will overheat after
firing 10 rounds in a constant burst (thereby, stopping the wastage of ammunition) and
takes 3 seconds to cool down. A nice bonus is
that its somewhat silenced. It is a
capable weapon for small confined areas with multiple enemies if you have good aim and
strafing skills.
Look Fireworks
Ah, the Panzerfaust. What can we say about
it? It inflicts heavy damage and is good for
blowing up a group of bunched together enemies in one shot.
If you want to get blowed up good-like, make yourself a target by bunching
up with your teammates while being shot at by someone with a Panzerfaust. Bunching up while getting hit with an air strike
works just as well and in some cases, even better!
The downside to using the Panzerfaust (such a neat word I just have to
keep typing it!) would have to be the amount of time it takes to fire another shot
off---15 seconds! Thats an eternity in
multiplayer combat. Oh, and after you fire
off a shot with the Panzerfaust the game auto switches to another weapon acting as if
youre out of ammo. This is obviously
not a good weapon to use in a small room.
What else is good for blowing up bunched together enemies? Grenades. They
have a four second delay so timing is key. Something
fun to do is to throw them into the trenches of the beach map from the upper bunker. Speaking of bunkers and other walled passageways;
not sure whats around the corner? Use
a Flamethrower and find out! This is a really
great weapon for running around tunnels and such, but horrible in an open field because of
its short range. It inflicts heavy damage
and is great to use to clear out a room, but watch out for friendlies.
Last Resort
So youve run out of ammo and there is no Lieutenant in sight. You know that the knife is practically worthless
(you dont bring a knife to a gunfight). What
about these pistols? Well, its
difficult but not impossible. They have 8
rounds per clip and a total of 24 rounds and with some well-placed shots you just might
frag someone enabling you to pick up their weapon. Just
dont forget that it takes approximately one second to reload those pistols.
Below is a chart listing some pros and cons for each of the above
weapons. It might come in useful for
selecting the best weapon for your playing style.
Knife
|
No delay
to use it
Obviously
a knife doesnt overheat or need reloading |
Have to
be really close to attack with it
Does
little damage |
Good
luck if this all you have left |
Luger/.45 Colt
|
They dont overheat
Short
reload time of approximately 1 second
|
They
dont do much damage per shot |
8
rounds per clip/24 rounds total |
Mauser
|
Perfect
weapon for the sniper
Inflicts
considerable damage per shot |
Very
limited ammo
½ second
delay between shots
Horrible
weapon to use if caught in a close quarters combat situation with multiple enemies |
10
rounds total |
MP 40
|
Does light damage per shot but rate of
fire helps inflict damage fairly quickly
Good
for close quarter gunfights |
Takes
2 seconds to reload leaving you vulnerable to enemy fire. Learn to use force reload before
running into a new room. |
32 rounds per clip/64 rounds total
Fires
slightly quicker than the Thompson while inflicting slightly less damage per shot |
Thompson
|
Does
slightly more damage per shot than the MP 40 with a good rate of fire making this a good
weapon for close quarters combat |
Like
the MP 40 it takes 2 seconds to reload |
30
rounds per clip/60 rounds total |
Sten
|
Great gun to teach the discipline of
short controlled bursts
Good
for close quarters combat only if you have good aim and strafing abilities |
Overheats after 2 seconds of sustained
fire and then requires 3 seconds to cool off
Takes
2 seconds to reload |
32 rounds per clip/64 rounds total
Its silenced
Inflicts
the same amount of damage per shot as the MP40 |
Venom
|
Has the
an insane rate of fire
You can squeeze off 37-42 shots before overheating-more than an
entire clip for the Thompson, Sten or MP 40
No
reloading/changing of clips
Looks
cool and menacing |
Overheats in approximately 3 seconds of sustained fire and then
requires 5 seconds to cool off
Takes a few
seconds just to spin up to speed
Simulates
running the same way an 800 lb gorilla on your back would |
Comes
with 500 rounds of ammunition |
Grenades
|
Great
damage potential |
When
using, timing is key |
Start
with 4 grenades total |
Panzerfaust
|
Inflicts
lots of damage |
Approximately
15 seconds of delay between shots
Very limited
ammunition
Has
that same 800 lb gorilla on the back effect as the Venom |
3 shots
only, better have a Lieutenant nearby
Auto
switches to a different weapon after firing which can be good or bad depending on the
situation youre in and is totally unexpected the first time you use this weapon |
Flamethrower
|
Heavy damage potential
Good for
clearing small rooms or getting through tight areas
It
doesnt need to change clips or load shells and it doesnt overheat |
Goes through fuel quickly if you keep
the trigger hammered down
Short range
when compared to ballistic weapons
Damage
inflicted can vary widely sometimes inflicting very little |
200 fuel total
Careful
not to get too close to your own flame when clearing those small rooms |
|