The Hellspawn is sort of the Chimera's evil twin. Where the Chimera gives many an option
for weapons configuration. the Hellspawn forces you down one of only a few paths. Its
weapons slots total of fourteen is as good as or better than all but one mech under
seventy tons, but all three beam and ballistic slots are standalone. Thus, the only
beam weapons available to the mech are medium and small lasers, while the only ballistic
weapons available are machine gun arrays and AC5s. The
Hellspawn's five missile slots are grouped much more favorably; one group of three,
another group of two. Carrying a high-damage thunderbolt or MRM40 and surrounding it
with a supporting cast is a good option for this mech. Its small profile and speed also
make it a good candidate to be the designated Narcer, running in and dropping a Narc
beacon on an opponent while the Hellspawn's allies stay back at a comfortable range and
unleash salvos of LRMs.
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