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Mech Name: Chimera

Tech Type: Inner Sphere

Tonnage: 40

Weapons Slots: 9

Max. Armor Points: 243

Min/ Max Speed (KPH): 82.01/ 112.03

Good For:
Fast; can carry any three-slot weapon.
Component Options:
Light Amplification, Jump Jets, AMS

Smallest of the medium mechs, the Chimera initially appears to be outmoded by the next-biggest mech, the Hellspawn. The two mechs are virtually equal in speed and maneuverability, but the Chimera can carry less armor, has less component options, and has substantially fewer weapons slots available to it.

The Chimera's strength becomes visible upon examination of the placement of its weapons slots. It has only three each of beam, ballistic, and missile slots, but each set of three is grouped together. Since the largest weapons in the game require three slots, this makes the Chimera capable of carrying any weapon.  Surprisingly, no other Inner Sphere chassis carries this distinction.

Picking one powerful weapon (Gauss Rifle, ER PPC, LBX-AC20, Thunderbolt) and throwing in a few supporting weapons is a good strategy with the Chimera.  The ER PPC is a good choice for this relatively light mech, as it leaves enough tonnage left over for a good supporting weapon, or additional armor, speed, or components. It's also nice to use the mech's speed and run in close to unleash an LBX-AC20 or Thunderbolt shot.

Chassis Weapons Armor
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