hghorizlogo.jpg (17935 bytes)  mech4heading.jpg (26872 bytes)

Home\Action Games\Mech4\Strategy Guide\Chassis Comparison\
previous.gif (437 bytes)Mauler    -    Daishinext.gif (435 bytes)
Mech Name: Atlas

Tech Type: Inner Sphere

Tonnage: 100

Weapons Slots: 21

Max. Armor Points: 591

Min/ Max Speed (KPH): 45/ 75.06

Good For:
Being an Atlas, of course. Dual ERPPCs backed up by an LBX-20 AC and assorted smaller weapons.
Component Options:
ECM, Light Amplification, AMS

This is a granddaddy mech all right, going back to the very first days of the pencil-and-paper version of the game. As I recall my Battletech lore, the Atlas was a design that had extra special emphasis placed on making it visibly intimidating, and it does indeed cut a striking figure in the game.  It stands taller than any other mech, and the distinctively-colored skull-shaped head is impossible to miss. Its motion is also distinctive, as it runs stiffly as though its legs were chained together.  

The Atlas has the second-most available tonnage in the game, and has the highest total of weapons slots, with twenty-one. The big problem is that most of the slots are broken into smaller groups, limiting the Atlas' ability to carry several large weapons (only one three-slot ballistic and no three-slot missile weapons are possible). Arguably the most effective weapon configuration for an Atlas is four or five ER large lasers with a Gauss Rifle or several missile racks for support.

The Altas will never stand out for its speed, but it does best the game's other hundred ton entry, the Daishi, in minimum speed, maximum speed, acceleration, and deceleration.  Cranking up the speed on an Atlas and slapping on an ECM can be fun if nothing else.

Chassis Weapons Armor
Click any image for a detailed view