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      MechWarrior 4: Expansion Pak Previews

With the release of the first of the two "Paks" for  MechWarrior 4 being just a few weeks away, we thought it appropriate to take a look at just what we can expect from these addons. Just in case you're out of the loop, we'll take a look back at the beginning. 

The MechWarrior 4 development team has been busy developing two "'Mech Paks" for the game. Think of these as small-scale expansion packs. They don't add any new single player missions or multiplayer game types. What they do bring are new maps, new equipment, and, most importantly, new 'mechs.

One Pak will be released for the Inner Sphere, and one for the Clans. The Inner Sphere Pak comes first with a target release date of June 14 as of this writing. It was supposed to be out around May  23rd, so that's a bit of a disappointment. Look for the Clan pack to follow it out the gate around the end of July.

Each Pak parallels the other in content; they both promise one new map, one new weapon, one new component, and four new 'mechs. Following are the descriptions of the goodies, taken from Microsoft's press release, along with concept art released by the development team. A smattering of good, old-fashioned HG commentary follows.

Inner Sphere 'Mech Pak


Coliseum Multiplayer Map
- 'Mechs duke it out in a gigantic arena, entertaining millions


Heavy Gauss Rifle
- The HGR hits harder than the standard Gauss Rifle, at the expense of tonnage and range


IFF Jammer
- This cutting-edge tech lets the new Inner Sphere 'Mechs spread confusion in the enemy's ranks

Zeus – A classic Inner Sphere design, the Zeus is an extremely reliable long-range Assault 'Mech (80 tons)
Highlander - A massive jump-capable Assault 'Mech and signature 'Mech of the Northwind Highlanders mercenary unit (90 tons)
Hunchback - Easily identified by its oversized shoulder-mount auto-cannon, the Hunchback is a tough brawler armed for short-range combat (50 tons)
Dragon - A speedy all-around frontline striker and a favored 'Mech of House Kurita commanders (60 tons)

 

Clan 'Mech Pak

 

Factory Multiplayer Map - Combatants fight for position amid the ruins of a huge factory on Solaris

 

Streak MRM - A new, homing version of the Medium Range Missile, made possible by Clan technology

 

Enhanced Optics - This component of the new Clan 'Mechs gives the MechWarrior a larger field of view when zooming in on distant targets

 

Masakari - Easily identified by its squat torso, jutting head, and broad chest, this 'Mech has become notorious for its deadly accuracy (85 tons)
Kodiak - A large, fast-moving Assault 'Mech that carries impressive medium-range firepower (100 tons)
Arctic Wolf - Loaded with SRMs, this BattleMech can rapidly close with an enemy and shower it with more than 40 missiles (40 tons)
Cauldron-Born - Named for the unstoppable zombies of Irish myth, this 'Mech can take immense damage and remain operational (65 tons)

Resume HG commentary:

Probably any die-hard fan of the game is going to want these babies (consider yourself die-hard if you've read this far). Black Knight was slightly overpriced, but the Siege Assault and Stronghold options were too good to pass up. The combined price here will probably end up being around $25. For that, you get more 'mechs than BK brought, possibly a comparable amount of new equipment (depending on usefulness), and two maps that should be pretty good (they've probably gotten a lot of attention in development, and their arena nature gives me hope). The only thing missing is a new multiplayer mode.

 

 

                                    

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Mechwarrior 4 EVEN Teams Play
Make sure you have the Point Update loaded for your Vengeance (v3.0) or Black Knight (v1.0) and all the official Mech4
Multiplayer Maps downloaded (Download Gagetown and Coliseum at this link). Email jazonz@happygamers.com for more details and server name. We will have volunteers ready to switch teams to keep it balanced and if there are enough early reservations the server will be private.
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