hghorizlogo.jpg (17935 bytes)  mech4heading.jpg (26872 bytes)

 

Home\Action Games\Mech4\Strategy Guide\Chassis Comparison\
previous.gif (437 bytes)Introduction    -    Cougarnext.gif (435 bytes)

Mech Name: Osiris

Tech Type: Inner Sphere

Tonnage: 30

Weapons Slots: 7

Max. Armor Points: 171

Min/ Max Speed (KPH): 110.02/ 135.04

Good For:
Speed, and lots of it. Keep moving at all times. Use LRMs and ER Large Lasers to fire from a distance, or use SRMs and smaller lasers if you want to dance between the legs of the bigger mechs.
Component Options:
Light Amplification, Jump Jets, AMS

Light battlemechs aren't exactly known for their ability to stand and give-and-take in a slugfest, and the Osiris is the lightest that MW4 has to offer. It is unable to match any of the other  mechs in the amount of weapons or armor that it can carry; at best, it can carry 20.5 tons, over 4 tons less than the next closest competitor.  

What the Osiris does have going for it is speed.  Its minimum speed is much faster than that of any other mech; it's maximum is rivaled only by the Cougar, which has to pay a heftier price to reach the 130KPH plateau (and carries a larger profile than the Osiris). Likewise, the Raven is the only mech that comes close to the Osiris in acceleration and deceleration.  Speed can be fun if it's on your side; it can be very frustrating for the big, slow bruiser mechs trying to chase you down and draw a bead on your dancing form. It's also useful for reconnaissance, and chasing down flags and beacons in multiplayer.  It can be incredibly annoying taking a Daishi, overflowing with weapons and nary a thought to speed, into a game of King of the Hill and having a speed-maxed-out Osiris running around your knees gobbling up points. King of the Hill, Steal the Beacon, and Capture the Flag games are where this mech is at its best. Having to kill or damage other mechs to win gives the Osiris little chance of victory.

Five of the Osiris' eight weapons slots are for beam weapons; two sets of two and a single slot.  It also carries one set of two missile slots, and a single ballistic slot. LRM racks and ER lasers are good choices to equip the mech for distance combat; streak SRMs, medium and small lasers, and perhaps a machine gun array are viable if you prefer to make close-in passes.

Chassis Weapons Armor
Click any image for a detailed view
previous.gif (437 bytes)Introduction    -    Cougarnext.gif (435 bytes)