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Home\Mechwarrior\Strategy Guide\GBUGL
Rynehawk's Mech4 Tip: How to Get Blowed Up Good-like
9/15/01 Entry

Greets, fellow pilots. I know why you're here. You've been looking around the net trying and trying to find the best possible way to do this or that. Prompted by an endless flood of 'How exactly do you DO that' by the staff here at happygamers.com, I feel obliged to give you the five steps you'll need in order to achieve the one thing I excel at: getting blowed up, and good-like.

Step 1 - Buy a trackball
This is basic training for GBUGL. Any fellow pilot wishing to perfect GBUGL knows this is his most prominent tool. The ease and wide maneuverability a regular mouse could keep one from getting hit at crucial moments. A trackball prevents this rookie mistake. I prefer a cordless version. Batteries fresh from the remote work best. On extra-special days I find snacking on Cheetoh's adds just the right touch.

Step 2 - Share your computer
I choose to share one with my wife. Other pilots may not be as blessed as I, but I do suggest a partner of some sort. My wife is also heavily involved with computers, and I would highly recommend finding a partner who is as well. Be sure programs such as ICQ, Norton's, Outlook, MISE, LeechFTP, PaintShopPro, Visual Studio, MySQL, WebSphere Client and any versions of Word, Excel, Access are either running or have been run in the recent past. I prefer to use a P-2 300 Celeron, but pilots may choose any speed that you wish. Remember, faster computers don't get you blowed up any faster.

Step 3 - Own cats
This step will only aid pilots on occasion, which is why I have chosen to go with four cats. Keep pens and/or small objects on or near your keyboard at all times. The shinier the better, and be sure they make noise and roll around on occasion. 'Cat trample' can lead to quick and easy death, and at times has been found to eliminate fellow lance mates with an unannounced full-salvo launch. In addition, collections of cat by-products may keep the 'o' and 'f' keys from functioning properly, leading to the GBUGL moment of Zen known as shut-down.

Step 4 - Enhance. Enhance. Enhance.
This step contains many mini-steps to achieve. By enhancing, I mean playing Mech4 as it was meant to be played. Don't be afraid to turn up resolution to 1280x1024. Make sure the gamma is as high as is tolerable. Run the voice communication software of your choice. For GBUGL, I prefer Microsoft's Game Voice over Roger Wilco. While Roger Wilco offers the pilot the jolting experience of teenage boys screaming animal mating sounds into the pilot's headphones (generally sending them veering off-course or causing their hands to slam onto the keyboard in alarm (see Step 3)), Game Voice offers uninterrupted slowdown, especially when combined with Step 2, cutting response time and accuracy exponentially. Be sure to check your microphone sensitivity to cut down on echo and to keep yourself from annoying your lance mates. To avoid this, I prefer a two-headphone setup. One set to listen to while the other (telemarketer-style) is wrapped around my neck until the microphone is positioned at the optimum distance for communication.

Step 5 - Think big
Small mechs are for sissies. Nothing strikes fear into an opponent like 100 tons of unpredictable mayhem. Opposing pilots fear mechs like the Daishi or the Atlas, and will do anything to eliminate them first. Trick the opposition with speed. Not only will a 73 KPH Daishi with 3 AC 20's send fear and confusion into enemy ranks, it will separate you from your lance mates. Arriving first is the GBUGL golden rule, and the chosen AC 20 weaponry will require you to preferably close to 100 meters to reap their benefit. This task when combined with Step 1 could be the most effective two-step combination available to the GBUGL pilot. Opposition numbers and mobility contribute heavily to a GBUGL pilot's success.


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