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Mech Name: Thor

Tech Type: Clan

Tonnage: 70

Weapons Slots: 13

Max. Armor Points: 420

Min/ Max Speed (KPH): 60.98/ 103.7

Min/ Max Speed (KPH): 68/ 107.96

Good For:
Full torso twist, versatile weapons slot allocation, good speed.
Component Options:
ECM, Light Amplification, Jump Jets, LAMS

Another venerable Clan design, the Thor would appear at a casual glance to be outmoded by its tech type sibling, the Nova Cat. As mentioned in that mech's description, these two make for the only pair of mechs in a game to share tonnage values and tech types. At a glance, the Nova Cat appears to win hands down. It has better minimum and maximum speeds, more total weapons slots, and more tonnage available to devote to weapons, armor, and components.  Well, I like the looks of the Thor better, so that is itself justification enough to choose it, right?  Well, that and versatility.

The Thor has, of its total of thirteen, seven omni slots.  That's the second highest total in the game, falling by one behind the nasty, mean, scary, one hundred ton Clan Daishi.  The six remaining slots are split evenly between ballistic, beam, and missile.  The grouping of the slots is excellent; the non-omni slots are grouped in pairs by type, while the omni slots are situated in two groups of three, with one left to fly solo.  The last omni slot can't hold anything larger than a supporting weapon, but each of the two larger omni groups can hold any weapon in the game, and the three type-specific groups can fit a good selection of supporting weapons.

Knowing that your opponent will be piloting a Thor tells you virtually nothing about what payload to expect. This versatility is further enhanced by the mech's ability to perform a full torso twist, four component options, and acceleration and deceleration values greater than those of any other mech its weight or heavier.

Chassis Weapons Armor
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