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Home\Mechwarrior\Strategy Guide\Black Knight |
Good Mech Design:
(for Vengeance/Black Knight and Mech Paks)
10/14/02 Entry
by JaZon Z
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Reviewed here will be some of the more popular designs for
Mech for and some other effective original designs as well. The main focus is on battle. Focusing On One Weapons versus Diversity
There are times that 'mechs will be designed with Reactive (holds better against
ballistics) or Reflective armor (reflects energy weapons) which reduce damage from certain
weapons, but even in those cases a concentrated burst of one type of weapon in a large
group can still be devastating. The pilot does not have to account for leading the target
on 2 or 3 different types of weapons, the recycle time is the same so timing the next shot
is easier. It is also simple to keep track of a single weapon's range during battle.
Diversity in weapons has place in battle as well. Leading with long range weapons to
soften your opponent to finish them off with bigger puch weapons at a tighter range. This
are article will examine configurations of both types starting with focused designs. |
Click the icons to jump to a desired section or simply scroll
down and read through all the pages with links for the later pages at the bottom.
Energy Weapons
- <Scroll Down>
Balistick Weapons
Missile Weapons
MIXED - Weapons combinations
Its Time to Get Bakey
Lasers my friend and lots of them. The happy meltdowns will now occur.
70 ton Nova Cat with 7 ER Large
Lasers
-56 total damage in one shot
-5 second cycle time = 11.2 points of damage per second
-Instant hit, no leading the target.
-800 range |
The Nova Cat currently has the record for holding the
most large lasers out of all chassis. Heat control is a problem but be careful not to
strip too much armor in favor of Large Lasers and Heat Sinks. The extra Heat Sinks are
little help if the Nova Cat is destroy too early in the fight. Consider Overriding
Shutdowns then using about 1/4 of the total coolant immediately after to drive off
shutdown and self destruction. If overheated and no more coolant, either bring the 'mech
to a stand still or shut it down intentionally. Self destruct from over heat will subtract
many points from individual and team score. |
Unfortunately, the Nova Cat mounts 6 out of 7 of those lasers in
the arms. If both arms are remove in battle, consider the Nova Cat neutered. If the idea
of lots of ER Large Lasers is appealing yet living on the edge of heat shutdown, self
destruct and arm amputations isn't, consider the 6 ER Large Laser design which is capable
of many mechs (Mad Cat, Sunder, Daishi). If the desire to jump and fire are is present, 5
ER Large is the most in the Black Knight.
80 ton Awesome with 4
Large X-pulse Lasers
-28 total damage in one shot
-2.25 second cycle time = 12.444 points of damage per second
-Instant hit, no leading the target
-700 range |
Though there are many mechs that can hold 4
Large X-Pulse, at the time of the Black Knight expansion the Awesome was arguably the best
suited and still may be. With a fast yet limited torso twist and the same piloting
mobility as the Black Knight which is 5 tons smaller, this 'mech is able to pack enough
Heat Sinks with the extra tons and better armor than most 'mechs carrying this
weapons. Daishi or Sunder can accomplish the same but lacks much in maneuverability.
Also, half the arsenal is mounted in the Left and Right torso, eliminating arm shots from
liberating the total fire power. |
If 4 Large X-pulse is good, 5 and 6 are even better, right? This is not
necessarily true. Though there are many 'mechs that could mount such a weapons array, even
the 100 ton 'mechs have problems dealing with the large amount of heat 5+ Large X-Pulse
generate. ER Large Lasers allow for time during their cycling for a cooling periods.
X-Pulse must be aimed and fired repeatedly to keep up with the single shot damage of the
ER Large. Holding one targeted section of an enemy 'mech for multiple quick shots is a key
argument against the Large X-Pulse and their extreme heat and potentially spread out
damage.
45 ton Shadow Cat
with 5 Medium X-pulse Lasers
-13.75 total damage in one shot
-1.25 second cycle time = 11 points of damage per second
-Instant hit, no leading the target
-400 range |
Many 'mechs can be armed with 5 Medium X-pulse Lasers, but
the Shadow Cat's low profile, durability as a 45 ton 'mech, and speed set it out above the
rest. Setting the speed to 102kph or higher is possible and helpful but this 'mech will
run hot. Slowing the speed in favor of more Heat Sinks may be a prudent choice. Also
consider, slower, less Heat Sinks and one less Medium X-Pulse Laser in favor of Jump Jets.
The extra maneuverability to out fox larger, lumbering 'mechs may be worth the loss of
speed and weaponry. The Catapult is also well suited for this design. |
Heat is a legitimate concern since over heating
slows the 'mech down and part of the survival process for small and medium 'mechs is to
keep moving. Flushing can compensate in the short term. There are no ammo concerns but the
arms of the Shadow Cat are often blown off early. If constant fire patterns are
maintained, the damage to the opponent will add up quickly. Since this mech fights up
close and personal, consider sacrificing an X-pulse for a Narc Beacon of Flare Launcher to
help fire support 'mechs target enemies at distance.
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Mechwarrior 4 EVEN Teams Play
Make sure you have the Point Update loaded for your Vengeance (v3.0) or Black Knight (v1.0)
and all the official Mech4 Multiplayer
Maps downloaded (Download Gagetown and
Coliseum at this link). Email jazonz@happygamers.com
for more details and server name. We will have volunteers ready to switch teams to keep it
balanced and if there are enough early reservations the server will be private.
Join the mailing list through the email submit near the top
center of most pages for notifications of events. Sign up today!
NEXT GAME DATE AND TIME: to be announced
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